Then for the Saxons I just fell back 10 paces from the spawn point and held on for dear life while the Saxons bled them down thru weight of numbers until I was able to finish them off. The big war battle, I did some file tweaking to allow more reinforcement waves and have them come in before there were only 7 friendlies left. The Cornish fort, position you and your guys near his toughest guards before talking so they gang up for the first hits. Then use the buildings for cover and let them come to you. There's a weak spot in the wall behind the fire, always in the same corner. Vikings will cluster up at the front of the hut, trickle thru the gap into your melee guys a few at a time, fixate on ground level melee, and be exposed to your ranged guys and to headshots from you.įor Ulfs farm, defend inside the farm towards the back, so Haralds men can find you to help you and the Vikings are the ones straggling thru the gate a few at a time, not the king's men.įor solo duels, throwing spears to the eyeballs. Put your ranged guys off to the side so they shoot thru the fence. Put your tightest possible shieldwall on the back side of the hut in front of the gap. The frisian rebels, there's a clearing and a low hill behind your spawn point that lets you get your formation in order for the fight, helps a lot.įor that coastal defense mission, there's a small hut next to a fence straight ahead of your spawn point. ![]() ![]() There's always a secret to the story battles that helps you win against the odds. And then I spend half the game cursing my choice when I can't join the faction I want or get rid of that companion. Surprisingly, I still play storyline even after that list. Thus could be a pro depending on how you look at it. You are going to have to kill at least 1 companion if you play storyline, and possibly 2, and unless you really work to max your relations with other companions, some will leave you as well. Seems like mostly some companion weirdness with the ones that left you, shouldn't matter much. If you check the support forum at taleworlds, the developers response is generally "suggest you restart in sandbox and export import your character". There are still some bugs in how the storyline transitions to sandbox after completion. Personally I headcannon a whole involved backstory to justify the revenge plot. ![]() You probably will never end up caring about the central revenge theme, because they never get you to care about your mother. Like, walking into obvious traps and ambushes dumb. Related to this, you are going to have to be really dumb when the story calls for it. Real choice is placed only towards the end. No matter what you do or whose side you want to take, the Frisia arc will end the same way. There is more the illusion of choice than actual choice in storyline missions. Same thing with early boat, though I suppose it is compensation for not being able to loot a bunch of high value enemies in the battle before. The unique storyline armor is amazing, but feels like kind of a cheat item, and you might or might not feel comfortable using it. Britons seize a castle from Wessex? Can't have that, game will force a "local rebellion" turn all the briton troops into loyal servants of Wessex, and then leave all the captured Saxon troops in the castle prison. You are free after storyline completes, but this is a major loss of freedom for awhile.Ĭampaign realism and balance bows to storyline needs. You can't join a faction at the beginning. At least you can do so in a very fun way in the end. He will disrespect the female warriors of your party, try to give you the names of soldiers complaining about food in exchange for money, delude himself into all sorts of justifications regarding his past treachery, and you can't rid yourself of him until long into the storyline. Seems like no big deal, until you meet your first companion-the most whiny, sexist, self-serving little brat ever to grace the warband franchise. You can't get rid of companions until the storyline completes. Loot often isn't available after storyline missions. Good luck unless you mod missiontemplates.txt to let your mount join you, which I do, and is quite fun. If you've tried to roleplay the story and followed orders to recruit 15-20 basic units in the local area and play on full difficulty, congratulations, your team is going to be slaughtered and you will have to face 30-40 vikingr solo. If you've played distracted-rpg-hero and ran all over the world recruiting some good units, congratulations, it is a cakewalk. For example, there is an early coastal defense of a village. Storyline gives you +1 seaking skill for free Some items not otherwise obtainable, including a very powerful armor Some decently fun missions (but some silly fetch quest equivalents) ![]() Much more backstory to companions, and you meet them in cool story ways Here are the pros and cons of choosing storyline:
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